Revenetics - Design Document
1. Game Concept
- Genre: Text-based adventure
- Setting: Cibernetica, a futuristic city of dreams
- Player Character: The Revenant, a mysterious individual with a hidden past
- Goal: Uncover the secrets and mysteries of Cibernetica, navigating its neon-lit streets, encountering
colorful characters, and unraveling the truth beneath the city's facade of utopia.
2. Game Mechanics
- Text-based Gameplay: Players will navigate the game through text-based interactions, making choices and
decisions that affect the story's outcome.
- Exploration: Players can freely explore Cibernetica's sprawling cityscape, interacting with characters and
objects, and uncovering clues to solve mysteries.
- Interaction: Players can engage in branching dialogues and make choices that can impact the story's
direction and outcome.
- Clue Gathering: Players can search for clues and unravel mysteries by investigating the city, its
inhabitants, and its secrets, through conversations, exploration, and environmental interactions.
- Player Choices: The game will have branching storylines and multiple endings based on the player's choices
and actions throughout the game, allowing for replayability and different outcomes.
3. Characters
- The Revenant: The player character, a mysterious individual with a hidden past, seeking answers and
uncovering the truth about Cibernetica.
- Colorful Cast of Characters: A diverse range of NPCs, including rich and powerful elites, struggling
denizens of the city, corporate executives, shady individuals, and more, each with their own motives,
secrets, and agendas.
4. Story and Narrative
- Main Storyline: The Revenant arrives in Cibernetica, initially unaware of the city's secrets, but soon
becomes entangled in a web of mysteries, uncovering hidden agendas, and discovering the truth about the
city's facade of utopia.
- Branching Storylines: The player's choices and actions throughout the game will impact the story's
direction, leading to different storylines, character interactions, and multiple endings.
- Lore and World-building: The game will feature rich lore, including the history, culture, and technology
of Cibernetica and the broader universe in which it exists, gradually revealed through dialogues,
environmental storytelling, and collectible items.
5. Platforms and Technology
- Platforms: The game will be developed for text-based platforms, such as PC, mobile devices, and web
browsers.
- Development Tools: The game will be developed using a text-based game engine, such as Twine or Inform, to
create an immersive and interactive text-based adventure.
- Graphics and Audio: As a text-based adventure, the game will not require graphical or audio assets, keeping
the focus on the immersive text-based experience.
- Programming Language: The game engine will utilize HTML, CSS, and JavaScript for development.
6. Game Flow and User Experience
- Intro: The game will start with an introductory sequence that establishes the setting, introduces the
player character, and sets the stage for the story's events.
- Gameplay Loop: Players will navigate through Cibernetica, making choices and decisions that affect the
story's outcome, engaging in dialogues with NPCs, investigating clues, and uncovering secrets.
- Clue Gathering: Players will need to collect and piece together clues through conversations, exploration,
and environmental interactions to progress in the game and uncover the truth about Cibernetica.
- Choices and Consequences: The player's choices and actions throughout the game will impact the story's
direction, leading to different outcomes, character interactions, and endings, providing replayability and
player agency.
- Endings: The game will have multiple endings based on the player's choices and actions, offering
different conclusions to the story, and encouraging replayability.
- User Interface: The game will have a clean and intuitive text-based interface, with options to make
choices, navigate through dialogues, and interact with the game world using standard text-based commands.
7. Testing and Iteration
- Playtesting: The game will undergo thorough playtesting to ensure the gameplay is engaging, the story is
compelling, and the choices and consequences are meaningful and impactful.
- Feedback and Iteration: Feedback from playtesting and player feedback will be used to refine the game's
design, mechanics, and narrative, iteratively improving the overall experience.
8. Conclusion
Revenetics is an immersive text-based adventure set in the futuristic city of Cibernetica, offering players an
engaging and interactive experience through its branching storyline, character interactions, and mystery
solving gameplay. With a focus on player choices and consequences, rich lore, and replayability, Revenetics
aims to provide a compelling narrative experience for players who enjoy immersive and interactive text-based
adventures.